On 29 November 2012 17:04, Frédéric Delanoy frederic.delanoy@gmail.com wrote:
case WINED3D_TOP_BUMPENVMAP_LUMINANCE: lum_map |= 1 << stage;
/* fall through */ case WINED3D_TOP_BUMPENVMAP: bump_map |= 1 << stage;
/* fall through */ case WINED3D_TOP_BLEND_TEXTURE_ALPHA: case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM: tex_map |= 1 << stage;
I'm not opposed to these if they make it easier to find real bugs inside the noise with Coverity, but I would also note that it should be pretty obvious to anyone actually touching this code that the fall through is intentional.