On 12/10/21 14:21, Jacek Caban wrote:
On 12/10/21 10:26 AM, Rémi Bernon wrote:
On 12/10/21 03:07, Jacek Caban wrote:
To allow them being accessed from a struct.
Signed-off-by: Jacek Caban jacek@codeweavers.com
v2: make remaining direct calls more similar to __wine_unix_call
dlls/winevulkan/make_vulkan | 59 ++++++++++++++++++++----------------- 1 file changed, 32 insertions(+), 27 deletions(-)
Thanks, it indeed fixes the issue with Control DX12.
Now that it works I could measure that the series causes a ~25% fps drop in that same game, from an average of 165fps to 125fps measured with WINEDEBUG=+fps, while being steady near the beginning of the game.
That's interesting, it's worse than what I've seen in cases that seemed to be pretty bad examples wrt. an impact of those patches. I will look at it myself as well, but for comparison, could you please try the attached patch on top of the series? If it's similar to what I've seen so far, that should mitigate the problem.
Hi Jacek, sorry but the patch doesn't help.