Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/glsl_shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ac4c16741f9..8faa421c22c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1374,12 +1374,12 @@ static void shader_glsl_ffp_vertex_lightambient_uniform(const struct wined3d_con checkGLcall("glUniform3fv"); }
-static void shader_glsl_ffp_vertex_light_uniform(const struct wined3d_context *context, +static void shader_glsl_ffp_vertex_light_uniform(const struct wined3d_context_gl *context_gl, const struct wined3d_state *state, unsigned int light, const struct wined3d_light_info *light_info, struct glsl_shader_prog_link *prog) { const struct wined3d_matrix *view = &state->transforms[WINED3D_TS_VIEW]; - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_vec4 vec4;
GL_EXTCALL(glUniform4fv(prog->vs.light_location[light].diffuse, 1, &light_info->OriginalParms.diffuse.r)); @@ -1681,7 +1681,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context FIXME("Unhandled light type %#x.\n", light_info->OriginalParms.type); continue; } - shader_glsl_ffp_vertex_light_uniform(context, state, idx, light_info, prog); + shader_glsl_ffp_vertex_light_uniform(context_gl, state, idx, light_info, prog); } }