On 6/21/22 06:17, Ziqing Hui wrote:
HRESULT d2d_effect_init(struct d2d_effect *effect, struct d2d_effect_context *effect_context, const CLSID *effect_id) {
- unsigned int i;
struct d2d_effect_registration *reg;
struct d2d_factory *factory;
HRESULT hr;
effect->ID2D1Effect_iface.lpVtbl = &d2d_effect_vtbl; effect->ID2D1Image_iface.lpVtbl = &d2d_effect_image_vtbl; effect->refcount = 1;
- for (i = 0; i < ARRAY_SIZE(builtin_effects); ++i)
- factory = unsafe_impl_from_ID2D1Factory3((ID2D1Factory3 *)effect_context->device_context->factory);
- LIST_FOR_EACH_ENTRY(reg, &factory->effects, struct d2d_effect_registration, entry) {
if (IsEqualGUID(effect_id, &builtin_effects[i].id))
if (IsEqualGUID(effect_id, ®->id)) {
effect->min_inputs = builtin_effects[i].min_inputs;
effect->max_inputs = builtin_effects[i].max_inputs;
d2d_effect_SetInputCount(&effect->ID2D1Effect_iface, builtin_effects[i].default_input_count);
if (FAILED(hr = reg->factory((IUnknown **)&effect->impl)))
return hr;
if (FAILED(hr = ID2D1EffectImpl_Initialize(effect->impl, &effect_context->ID2D1EffectContext_iface, NULL)))
{
ID2D1EffectImpl_Release(effect->impl);
return hr;
}
effect->id = *effect_id;
effect->min_inputs = reg->min_inputs;
effect->max_inputs = reg->max_inputs;
d2d_effect_SetInputCount(&effect->ID2D1Effect_iface, reg->default_input_count); effect->effect_context = effect_context; ID2D1EffectContext_AddRef(&effect_context->ID2D1EffectContext_iface);
/* FIXME: Properties are ignored. */ return S_OK; } }
CreateEffect() is a single place where this would be used, so I'd suggest to pick correct d2d_effect_registration there, and simply pass it to this helper.
Using unsafe_* is normally reserved for externally provided pointers, that's not the case here.
static const struct d2d_builtin_effect_registration builtin_effects[] = {
- {&CLSID_D2D12DAffineTransform, NULL, 1, 1, 1},
- {&CLSID_D2D13DPerspectiveTransform, NULL, 1, 1, 1},
- {&CLSID_D2D1Composite, NULL, 2, 1, 0xffffffff},
- {&CLSID_D2D1Crop, NULL, 1, 1, 1},
- {&CLSID_D2D1Shadow, NULL, 1, 1, 1},
- {&CLSID_D2D1Grayscale, NULL, 1, 1, 1},
- {&CLSID_D2D12DAffineTransform, d2d_effect_impl_create, 1, 1, 1},
- {&CLSID_D2D13DPerspectiveTransform, d2d_effect_impl_create, 1, 1, 1},
- {&CLSID_D2D1Composite, d2d_effect_impl_create, 2, 1, 0xffffffff},
- {&CLSID_D2D1Crop, d2d_effect_impl_create, 1, 1, 1},
- {&CLSID_D2D1Shadow, d2d_effect_impl_create, 1, 1, 1},
- {&CLSID_D2D1Grayscale, d2d_effect_impl_create, 1, 1, 1}, };
I don't know how extensible this is, every _create would be different.