2009/3/12 Erik Inge Bolsø knan-wine@anduin.net:
Hello!
I'd like a review of this patch - does the approach look reasonable? (Not my code, but it fixes a bug I reported.)
Not in this form, although enabling GL_VERTEX_PROGRAM_POINT_SIZE is something we should do. It needs to go either into shader_glsl_select() or into a shader backend specific context initialization function (this would need to be added first), depending on how D3D interprets pointsize for shaders that don't write to oPts.