On Thu, Jun 01, 2006 at 02:59:30PM +0200, Pavel Troller wrote:
root@co:/proc/28433# cat maps |grep 6d4 6d420000-6d421000 r--p 00000000 09:00 20202255 /home/tv/il2sturmovikfb/bin/hotspot/jvm.dll
i run this game (il2+fb+ace+pf) on a opteron system quite well. i found the folling things helpfull - it might shed some more light on the whole thing:
a) i have to run this game using win2k (or up - guess nt4 might also work) - it wont work using win98
b) when i configure EnableHardwareShaders=1 (?) in the conf.ini then the game crashes sooner or later (depending on the Water=XXX setting (3 is sooner, 2 is later)) with OutOfMemory exceptions in java. the game takes up to 3 gb ram virtual and a few 100mb resistant acording to "top". the box has 2gb real but i am not sure if i put 1gb or 2gb swap on - so it might actually really use "all my ram". i found it also quite amusing, that 3gb where used - where i guessed windows can only do 2gb per process without further handling (urban legend?). once i disable the hardware shaders the water looks dull within the game but serves my hours of fun without a problem