On 1/24/19 9:40 AM, Henri Verbeet wrote:
On Thu, 24 Jan 2019 at 09:01, Zebediah Figura z.figura12@gmail.com wrote:
It cannot be called while recording a stateblock.
Well, it can be, but isn't. The reason we want this is because we'd like to move stateblock handling out of wined3d.
Right, I guess I should have said "is not" rather.