It appears this mail did not get in, so I resend it...
---------- Forwarded message ---------- From: Jérôme Gardou jerome.gardou@gmail.com Date: 2008/8/26 Subject: Implementing textures functions of d3dx using an extern library. To: wine-devel@winehq.org
D3DX supports a wide range of file types for textures. Instead of rewriting everything from scratch, the best would certainly be to use some image processing library to handle them. As a bonus, this would allow lighter code.
Some of those library are : SDL_Image : easy to use, but loading an image using a SDL_Surface is quite heavy. Moreover, the files supported are not enough for d3dx. MagickWand/MagickCore, the libraries on which imagemagick is based : Hard to use, and very heavy. Supports every format thet d3dx supports. FreeImage : Quite easy to use, the only files not supported are DIB and PFM... Not so widely represented. I had to recompile it, as packages for it are not available for 32 bits. (I use a 64 bits ubuntu system).
Here is an implementation of D3DXGetImageInfoFromFileInMemory using FreeImage.
Suggestions and comments are welcomed.
PS : Please CC me your potential answers, as I'm not a subscriber of this list.