On Mon, Jul 25, 2016 at 12:48 PM, Henri Verbeet hverbeet@gmail.com wrote:
It doesn't matter that much, but is there any reason shader_glsl_map2gl() can't handle these?
I've introduced shader_glsl_derivative() mostly to make the check for ARB_derivative_control simpler. I could have reordered patches as well to avoid introducing shader_glsl_derivative() at all, but I wasn't sure if someone won't be in favor of replacing the patch 124699 - "wined3d: Require ARB_derivative_control for SM5." with a fallback to dFdx()/dFdy().