Re: opengl32: make the old code before the "sync the dibsection to its pixmap" patch be selectable at runtime
Leon Freitag
20 Mar
2006
20 Mar
'06
4:37 p.m.
P.S.
Why thread-local variables? AFAIK OpenGL is single-threaded in its nature. I
don't know if there are applications that draw opengl in multiple threads in
different contents, and if current code would make any problems with these.