On Wed, Feb 9, 2022 at 7:44 PM Henri Verbeet hverbeet@gmail.com wrote:
On Wed, 9 Feb 2022 at 16:50, Matteo Bruni mbruni@codeweavers.com wrote:
@@ -1320,6 +1320,9 @@ static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size, { struct wined3d_shader_signature_element *e = &output_signature->elements[i];
if (priv->shader_version.type == WINED3D_SHADER_TYPE_PIXEL
&& _strnicmp(e->semantic_name, "SV_TARGET", -1))
continue; if (e->register_idx >= ARRAY_SIZE(priv->output_map)) { WARN("Invalid output index %u.\n", e->register_idx);
--
Note that similar code exists in vkd3d-shader.
Right, I wrote basically the same patch for vkd3d-shader (and then forgot about it). I'll send it soon.