The current base GLX requirement for wined3d seems to be v1.3. It won't compile otherwise... I wrote a patch for pbuffers, which adds proper extension support for SGIX_PBUFFER and SGIX_FBCONFIG, but:
- even with the patch there's additional offenders in directx.c that prevent a compile with glx < 1.3 [ more FBCONFIG dependencies ] - there's comments in the source saying ATI supports pbuffers, but only advertises GLX_VERSION_1_3, without the appropriate extensions.
So - should GLX 1.3 be considered a base requirement for wined3d, or should I send patches to clean up pbuffer dependencies?