From: Zebediah Figura z.figura12@gmail.com
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org --- dlls/wined3d/device.c | 2 +- dlls/wined3d/stateblock.c | 4 ++-- dlls/wined3d/wined3d_private.h | 10 +++++----- 3 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 16a1956073..4caa1e8c45 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1550,7 +1550,7 @@ void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
- if (state > HIGHEST_TRANSFORMSTATE) + if (state > WINED3D_HIGHEST_TRANSFORM_STATE) { WARN("Unhandled transform state %#x.\n", state); return; diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index b8b02c8a33..7495d217c4 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -214,7 +214,7 @@ static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, states->streamSource = 0xffff; states->streamFreq = 0xffff; states->textures = 0xfffff; - stateblock_set_bits(states->transform, HIGHEST_TRANSFORMSTATE + 1); + stateblock_set_bits(states->transform, WINED3D_HIGHEST_TRANSFORM_STATE + 1); stateblock_set_bits(states->renderState, WINEHIGHEST_RENDER_STATE + 1); for (i = 0; i < WINED3D_MAX_TEXTURES; ++i) states->textureState[i] = 0x3ffff; for (i = 0; i < WINED3D_MAX_COMBINED_SAMPLERS; ++i) states->samplerState[i] = 0x3ffe; @@ -300,7 +300,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) } }
- for (i = 0; i <= HIGHEST_TRANSFORMSTATE >> 5; ++i) + for (i = 0; i <= WINED3D_HIGHEST_TRANSFORM_STATE >> 5; ++i) { DWORD map = stateblock->changed.transform[i]; for (j = 0; map; map >>= 1, ++j) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 297a254349..cd49789c1b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1446,7 +1446,7 @@ static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_col wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f; }
-#define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */ +#define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info, const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN; @@ -2938,7 +2938,7 @@ struct wined3d_state DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
- struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1]; + struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1]; struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES]; struct wined3d_material material; struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS]; @@ -3000,7 +3000,7 @@ struct wined3d_stateblock_state DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
- struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1]; + struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1]; struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES]; struct wined3d_material material; struct wined3d_viewport viewport; @@ -3565,7 +3565,7 @@ struct wined3d_vertex_declaration
struct wined3d_saved_states { - DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1]; + DWORD transform[(WINED3D_HIGHEST_TRANSFORM_STATE >> 5) + 1]; WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */ WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */ DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; @@ -3607,7 +3607,7 @@ struct wined3d_stateblock /* Contained state management */ DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; unsigned int num_contained_render_states; - DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; + DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1]; unsigned int num_contained_transform_states; DWORD contained_vs_consts_i[WINED3D_MAX_CONSTS_I]; unsigned int num_contained_vs_consts_i;