2008/8/3 Stefan Dösinger stefan@codeweavers.com:
+/* glFinish and glFlush are always loaded from opengl32.dll, this
the always have
- __stdcall calling convention
- */
In theory WINAPI could be something else than __stdcall.
The code uses __stdcall, not WINAPI, if USE_WIN32_OPENGL is defined, thus I've used __stdcall here too