Juan Lang wrote:
Ok when I put +relay on I get alot of other stuff I am not looking for...
Sure. Some Windows APIs call other Windows APIs. +relay almost always produces too much information, but guessing which debug channel you really want is hard. Sometimes you have to read the relay channel to guess which channel you really want.
So it would be like this
trace:d3d_caps:<win32 API called> returning w:1600, h:1200, ref:60, fmt:WINED3DFMT_X8R8G8B8
No, that'll only appear if you turn on trace for the d3d_caps channel. +relay only turns it on for the relay channel. --Juan
ok so its wade through relay time I guess... =) and then take a wild guess... sigh...
chris