On 16 April 2013 14:48, Stefan Dösinger stefan@codeweavers.com wrote:
- if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n");
This may be a good idea anyway, but is this strictly required? IIRC ARB_texture_rectangle is the one special extension that's always implicitly enabled in GLSL if it's supported.