On Sat, 7 Mar 2020 at 14:00, RĂ©mi Bernon rbernon@codeweavers.com wrote:
Fullscreen exclusive windows are treated as undecorated managed windows and the window rect as the rendering area, instead of client rect.
So this ends up not having a whole lot to do with the window being fullscreen, at least from the WGL perspective.
- /* In WineD3D we need the ability to make a window fullscreen exclusive. */
As an aside on terminology, there's "wined3d" the module, and "Wine Direct3D"/"Wine D3D" the subsystem (i.e., the collection of Wine's various Direct3D modules like wined3d, ddraw, d3d9, d3d11, d3d12, etc.). The term "WineD3D" is ambiguous at best, but mostly just a rather persistent misunderstanding.