Am 04.03.2011 12:39, schrieb Alexandre Julliard:
Rico Schüllerkgbricola@web.de writes:
DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and dlls/d3dcompiler_41/reflection.c) which could be bad. But the define was removed from the d3d11shader.h from ms, so it isn't officially available anymore. Should that be in a separate header to reduce redundancy or is the usage of both defines fine here?
There's no reason to have it in dxguid.
Ah ok, I got a linker error, but a #include "initguid.h" fixed it. So the problem is solved. Thanks for the hint. The reflection 11 (version 41) isn't available in the native dxguid.lib, so it has nothing to do there.
Cheers Rico