Hi Stefan, you seem to have been in this code recently, could you have a look? This is a somewhat flaky error that happens about 80% of the time under heavy load on my quad core box. (This is valgrind's xml output format, it's pretty fluffy, sorry.)
Thanks, Dan
<error> <kind>UninitCondition</kind> <what>Conditional jump or move depends on uninitialised value(s)</what> <stack> <frame> <obj>dlls/wined3d/wined3d.dll.so</obj> <fn>IWineD3DSwapChainImpl_Destroy</fn> <dir>dlls/wined3d</dir> <file>swapchain.c</file> <line>75</line> </frame> <frame> <obj>dlls/d3d9/d3d9.dll.so</obj> <fn>IDirect3DSwapChain9Impl_Release</fn> <dir>dlls/d3d9</dir> <file>swapchain.c</file> <line>66</line> </frame> <frame> <obj>dlls/d3d9/d3d9.dll.so</obj> <fn>D3D9CB_DestroySwapChain</fn> <dir>dlls/d3d9</dir> <file>directx.c</file> <line>427</line> </frame> <frame> <obj>dlls/wined3d/wined3d.dll.so</obj> <fn>IWineD3DDeviceImpl_Uninit3D</fn> <dir>dlls/wined3d</dir> <file>device.c</file> <line>2426</line> </frame> <frame> <obj>dlls/d3d9/d3d9.dll.so</obj> <fn>IDirect3DDevice9Impl_Release</fn> <dir>dlls/d3d9</dir> <file>device.c</file> <line>98</line> </frame> <frame> <obj>dlls/d3d9/tests/d3d9_test.exe.so</obj> <fn>func_visual</fn> <dir>dlls/d3d9/tests</dir> <file>visual.c</file> <line>9960</line> </frame> <frame> <obj>dlls/d3d9/tests/d3d9_test.exe.so</obj> <fn>run_test</fn> <dir>dlls/d3d9/tests/../../../include/wine</dir> <file>test.h</file> <line>452</line> </frame> <frame> <obj>dlls/d3d9/tests/d3d9_test.exe.so</obj> <fn>main</fn> <dir>dlls/d3d9/tests/../../../include/wine</dir> <file>test.h</file> <line>502</line> </frame> </stack> </error>