Hello,
Debugging a game, it crashes because it calls a currently unimplemented function, ImmDisableIME. Ordinarily this wouldnt be worrying, and I could stub it (which i have). The game gets far further now, and displays a blank screen and corrupt graphics, rather than just terminating. :-)
However, looking at a history of the IMM32 spec file, it was added (version 1.10) and removed (version 1.11). Has anyone any idea why, and would anyone have any strong objections to me re-stubbing it?
Jason