On 04/05/06, Raphael fenix@club-internet.fr wrote:
Only one "technical thing", how you expect to determin if you need GLSL or if ARB_vertex/ARG_fragment is suffcient ?
The functionality in GLSL is a superset of ARB programs. Simply use GLSL if it's available, otherwise hope ARB programs ae sufficient.
And why about specifics NV/ATI extensions for shaders ?
Could be usefull for some cards that don't support GLSL, but do support certain functionality. However, I don't think there are any plans for that at the moment.