On 2/22/22 16:13, Francisco Casas wrote:
+static void initialize_numeric_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
struct parse_initializer *initializer, unsigned int reg_offset, struct hlsl_type *type,
unsigned int *initializer_offset)
+{
- unsigned int i;
- if (type->type == HLSL_CLASS_MATRIX)
hlsl_fixme(ctx, &var->loc, "Matrix initializer.");
- for (i = 0; i < type->dimx; i++)
- {
struct hlsl_ir_store *store;
struct hlsl_ir_constant *c;
struct hlsl_ir_node *node;
node = initializer->args[*initializer_offset];
*initializer_offset += 1;
if (!(node = add_implicit_conversion(ctx, initializer->instrs, node,
hlsl_get_scalar_type(ctx, type->base_type), &node->loc)))
return;
if (hlsl_type_uses_writemask(var->data_type))
{
if (!(c = hlsl_new_uint_constant(ctx, reg_offset, node->loc)))
return;
list_add_tail(initializer->instrs, &c->node.entry);
if (!(store = hlsl_new_store(ctx, var, &c->node, node, (1u << i), node->loc)))
return;
}
else
{
if (!(c = hlsl_new_uint_constant(ctx, reg_offset + i, node->loc)))
return;
list_add_tail(initializer->instrs, &c->node.entry);
if (!(store = hlsl_new_store(ctx, var, &c->node, node, 0, node->loc)))
return;
}
I'm inclined to say we don't want to be concerned with the writemask here. That is, we should just deal in offsets in hlsl.y, in a unified manner, and let a later pass lower that to a swizzle or writemask. That way we don't have to care in add_array_load() either.
I.e. this should basically just look like the "else" branch.
list_add_tail(initializer->instrs, &store->node.entry);
- }
+}
- static void struct_var_initializer(struct hlsl_ctx *ctx, struct list *list, struct hlsl_ir_var *var, struct parse_initializer *initializer) {
@@ -1490,20 +1535,16 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t if (v->initializer.args_count) { unsigned int size = initializer_size(&v->initializer);
struct hlsl_ir_load *load;
if (type->type <= HLSL_CLASS_LAST_NUMERIC
&& type->dimx * type->dimy != size && size != 1)
if (type->type <= HLSL_CLASS_LAST_NUMERIC && v->initializer.args_count != 1
&& type->dimx * type->dimy != size) {
if (size < type->dimx * type->dimy)
{
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in numeric initializer, but got %u.",
type->dimx * type->dimy, size);
free_parse_initializer(&v->initializer);
vkd3d_free(v);
continue;
}
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Expected %u components in numeric initializer, but got %u.",
type->dimx * type->dimy, v->initializer.args_count);
free_parse_initializer(&v->initializer);
vkd3d_free(v);
continue; } if ((type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY) && hlsl_type_component_count(type) != size)
This seems like a separate change, no?
Changing "size != 1" to "v->initializer.args_count != 1" seems like yet another separate change. (Which I guess is technically more correct, although still not perfectly fixed yet...)