On 2 March 2010 18:06, Roderick Colenbrander thunderbird2k@gmail.com wrote:
I'm not sure about the shader backend part of the patch (I don't know that code well), so I'm leaving that to Henri and Stefan.
You shouldn't be calling those if there's no GL.
(I also still haven't seen anyone make a *convincing* argument for why we'd want to have a "somewhat working, but not quite" wined3d if we don't have OpenGL in the first place.)