Am Mittwoch, 9. Januar 2008 10:54:28 schrieb Alexander Dorofeyev:
I ran a little test, it didn't show any differences in Wine or XP in such case (D3DTA_TEXTURE alpha selected and no alpha in texture pixelformat). This seems to give alpha=1.0. I found nothing on this at msdn, but it more or less makes sense (no alpha = opaque image). Do you think there would be any use in adding such test to ddraw/tests/visual.c?
Tests are always welcome!