Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/stateblock.c | 20 ++++++++++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 23 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 64a900fbde4..0ff3199525f 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1366,6 +1366,26 @@ HRESULT CDECL wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stat return WINED3D_OK; }
+HRESULT CDECL wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants) +{ + unsigned int i; + + TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n", + stateblock, start_idx, count, constants); + + if (!constants || start_idx >= WINED3D_MAX_CONSTS_I) + return WINED3DERR_INVALIDCALL; + + if (count > WINED3D_MAX_CONSTS_I - start_idx) + count = WINED3D_MAX_CONSTS_I - start_idx; + + memcpy(&stateblock->stateblock_state.ps_consts_i[start_idx], constants, count * sizeof(*constants)); + for (i = start_idx; i < count + start_idx; ++i) + stateblock->changed.pixelShaderConstantsI |= (1u << i); + return WINED3D_OK; +} + void CDECL wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 016cf55c032..9772874c8be 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -260,6 +260,7 @@ @ cdecl wined3d_stateblock_incref(ptr) @ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr) @ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr) +@ cdecl wined3d_stateblock_set_ps_consts_i(ptr long long ptr) @ cdecl wined3d_stateblock_set_vertex_declaration(ptr ptr) @ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr) @ cdecl wined3d_stateblock_set_vs_consts_b(ptr long long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index c4c469d4fe4..215e50116cd 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2663,6 +2663,8 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader); HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock, unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants); +HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock, + unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants); void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock, struct wined3d_vertex_declaration *declaration); void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);