On 13 November 2015 at 07:45, Alex Henrie alexhenrie24@gmail.com wrote:
@@ -4962,7 +4960,7 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, BOOL per_vertex_point_size, const struct wined3d_gl_info *gl_info) { struct wined3d_string_buffer *buffer = &priv->shader_buffer;
- GLuint ret = 0;
- GLuint ret; DWORD ps_major = ps ? ps->reg_maps.shader_version.major : 0; unsigned int i; const char *semantic_name;
This fails to apply.