From trying to build this I also found that
1) @COREAUDIO@ isn't defined to '-framework CoreAudio' anywhere in the build system. 2) The driver doesn't appear in the list of audio drivers in winecfg
Right now when trying to play audio in winamp, it crashes, though getting #2 cleaned up may fix this. Or perhaps there is more I need to do to get this to work?
Dave
--- Alexandre Julliard julliard@winehq.org wrote:
Emmanuel Maillard mahanuu@opendarwin.org writes:
All callback used by CoreAudio/AudioUnit are call
from a thread
created by CoreAudio. Its why i can't use debug channels, critical
section and call
DriverCallback directly ...
Yes, you can't do much without a valid thread. That's really a broken API if you ask me... Anyway, please remove the #ifdefs, and add comments to the functions that run in a foreign thread to ensure that no one tries to call Windows APIs from there.
-- Alexandre Julliard julliard@winehq.org
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