Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- It turns out it does nothing on non-D3DUSAGE_AUTOGENMIPMAP textures.
dlls/d3d9/tests/visual.c | 131 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 131 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 47961af7889..8ff5c058faa 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5864,6 +5864,136 @@ done: DestroyWindow(window); }
+static void test_generate_mipmap(void) +{ + static const RECT r1 = {256, 256, 512, 512}; + static const RECT r2 = {512, 256, 768, 512}; + static const RECT r3 = {256, 512, 512, 768}; + static const RECT r4 = {512, 512, 768, 768}; + static const float quad[] = + { + -0.5f, -0.5f, 0.1f, 0.0f, 0.0f, + -0.5f, 0.5f, 0.1f, 0.0f, 1.0f, + 0.5f, -0.5f, 0.1f, 1.0f, 0.0f, + 0.5f, 0.5f, 0.1f, 1.0f, 1.0f, + }; + IDirect3DTexture9 *texture, *texture2; + IDirect3DSurface9 *surface, *surface2; + IDirect3DDevice9 *device; + unsigned int x, y; + D3DLOCKED_RECT lr; + IDirect3D9 *d3d; + D3DCOLOR color; + ULONG refcount; + HWND window; + HRESULT hr; + + window = create_window(); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + /* Make the texture big enough that a mipmap level > 0 is used. */ + hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_RENDERTARGET, + D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, 0); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + + hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, 0, + D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture2, 0); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + + hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + hr = IDirect3DTexture9_GetSurfaceLevel(texture2, 0, &surface2); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surface2, &lr, NULL, 0); + ok(SUCCEEDED(hr), "Failed to map surface, hr %#x.\n", hr); + for (y = 0; y < 1024; ++y) + { + for(x = 0; x < 1024; ++x) + { + DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4); + POINT pt; + + pt.x = x; + pt.y = y; + if (PtInRect(&r1, pt)) + *dst = 0xffff0000; + else if (PtInRect(&r2, pt)) + *dst = 0xff00ff00; + else if (PtInRect(&r3, pt)) + *dst = 0xff0000ff; + else if (PtInRect(&r4, pt)) + *dst = 0xff000000; + else + *dst = 0xffffffff; + } + } + hr = IDirect3DSurface9_UnlockRect(surface2); + ok(SUCCEEDED(hr), "Failed to unmap surface, hr %#x.\n", hr); + + hr = IDirect3DDevice9_UpdateSurface(device, surface2, NULL, surface, NULL); + ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr); + + IDirect3DSurface9_Release(surface2); + IDirect3DSurface9_Release(surface); + IDirect3DTexture9_Release(texture2); + + hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR); + ok(SUCCEEDED(hr), "Failed to set mipmap autogen filter type, hr %#x.\n", hr); + + IDirect3DTexture9_GenerateMipSubLevels(texture); + + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %x.\n", hr); + hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_POINT); + ok(SUCCEEDED(hr), "Failed to set mipmap filtering, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + IDirect3DTexture9_Release(texture); + + color = getPixelColor(device, 200, 200); + ok(!color, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 200); + ok(!color, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 200); + ok(!color, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 200); + ok(!color, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 200, 270); + ok(!color, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 270); + ok(!color, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 270); + ok(!color, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 270); + ok(!color, "Unexpected color 0x%08x.\n", color); + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + static void test_mipmap_autogen(void) { IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer; @@ -23596,6 +23726,7 @@ START_TEST(visual) g16r16_texture_test(); pixelshader_blending_test(); texture_transform_flags_test(); + test_generate_mipmap(); test_mipmap_autogen(); fixed_function_decl_test(); conditional_np2_repeat_test();