March 24, 2022 1:37 AM, "Henri Verbeet" hverbeet@gmail.com wrote:
For what's it's worth, Giovanni also ran into this issue on NVIDIA. It would be a bit unfortunate if the new implementation would only be usable on AMD/radv. Is it feasible to split this per descriptor type, or otherwise salvage the approach for the affected hardware/drivers?
It looks like storage buffers will work as a substitute, if descriptorBindingUniformBufferUpdateAfterBind is true for them (I have no hardware to check).