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Am 2013-09-11 13:32, schrieb Henri Verbeet:> On 11 September 2013
11:31, Stefan Dösinger stefan@codeweavers.com wrote:
@@ -1880,9 +1888,8 @@ struct wined3d_device WORD d3d_initialized
: 1; WORD inScene : 1; /* A flag to check for
proper BeginScene / EndScene call pairs */
WORD softwareVertexProcessing : 1; /* process vertex shaders
using software or hardware */
- WORD useDrawStridedSlow : 1; WORD filter_messages : 1; -
WORD padding : 8; + WORD padding : 1;
I don't think that's quite right.
The next element is a BYTE. The 8 bits padding were stupid considering
that, it just generates a hole. Now I am removing one bit, which
leaves one bit of padding left.
I can send a separate patch that removes the 8 bits if you want, but I
didn't consider that necessary since the padding doesn't do much anyway.
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