Am Thursday 13 August 2009 21:19:38 schrieb Chris Robinson:
There are patches in the works that do this, but there's straggling issues that AJ hasn't been able to work out yet. This is something that really needs to be done anyway, as GL/D3D are really suffering on cards with a lot of VRAM, so I don't think citing that as an issue is valid.
Actually, AJ implemented some memory management improvements, like freeing the DOS memory after app startup, so we probably have 1.5 GB address space free for OpenGL these days. If any app still crashes due to out of address space issues, there's probably a problem going on elsewhere, like an address space leak in the driver or Wine.