Can anyone offer a status update on D3D command stream multithreading?
I've been packaging Stefan Dösinger's CSMT work, with over 500 people using my last release, and several asking when I'll build a new one. I don't know what to tell them, because his github repo hasn't been updated in half a year, and he hasn't responded to the email I sent him last week. It's starting to look like this excellent work has been abandoned.
Pherhaps I missed an announcement? Has it already been integrated into mainline wine? Is there some other plan for it?