Signed-off-by: Paul Gofman pgofman@codeweavers.com --- The observed problem is seen as semi-random crashes in Resident Evil Village reproducible on Nvidia. At least vkCreateComputePipelines() sometimes needs more stack space than currently available. Since winevulkan switch to wine_unix_call interface most of the native Vulkan calls go from syscall stack which size is quite small. This might also be a potential issue with the other native Unix libraries.
dlls/ntdll/unix/unix_private.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ntdll/unix/unix_private.h b/dlls/ntdll/unix/unix_private.h index 07c7bebba4d..248a11479c1 100644 --- a/dlls/ntdll/unix/unix_private.h +++ b/dlls/ntdll/unix/unix_private.h @@ -84,7 +84,7 @@ static const SIZE_T page_size = 0x1000; static const SIZE_T teb_size = 0x3800; /* TEB64 + TEB32 + debug info */ static const SIZE_T signal_stack_mask = 0xffff; static const SIZE_T signal_stack_size = 0x10000 - 0x3800; -static const SIZE_T kernel_stack_size = 0x20000; +static const SIZE_T kernel_stack_size = 0x60000; static const SIZE_T kernel_stack_guard_size = 0x1000; static const SIZE_T min_kernel_stack = 0x3000; static const LONG teb_offset = 0x2000;