On Wed, Nov 24, 2010 at 11:30 PM, Henri Verbeet hverbeet@gmail.com wrote:
On 23 November 2010 23:57, Matijn Woudt tijnema@gmail.com wrote:
I have created a patch that uses a dummy window. Please let me know if this is what you had in mind. It works for the game I created the original patch for.
The basic idea is similar, but it would have to be done in wined3d, and integrated with the rest of the context management. Look at e.g. context_update_window(), context_validate(), context_create() and WineD3D_CreateFakeGLContext().
That's what I had in mind first too, but I couldn't figure out how to get that handle over to device_init (in d3d9) where the window is used too.