On Mon, 2005-10-31 at 15:00 +0000, Oliver Stieber wrote:
I've got quite a few optimizations to check-in, but I don't think it's a good idea putting in optimizations that may break things until wined3d is stable enough that bugs in wined3d don't go on to break the optimizations.
I agree. Best to do it right. ;-)
I'm in the middle of fixing pixel shaders properly, so far I've checked in the code to parse and cross compile the pixel shaders, I just have to intergrate them with the drawing pipeline.
That's great news. I'll keep my eyes open for them when they get committed. Thanks for the excellent work you're doing here. :)
James