Normally it is very easy to do (2 minutes of work) but the opengl.spec files of which the opengl32 code is generated have been changed a lot in opengl 3.1 (the old versions are offline). I need to rewrite the scripts and some code, so it is quite a bit of work.
Roderick
On Wed, Jun 10, 2009 at 10:17 AM, Austin Englishaustinenglish@gmail.com wrote:
On Wed, Jun 10, 2009 at 1:30 AM, Roderick Colenbranderthunderbird2k@gmail.com wrote:
Actually I need to fix opengl32 properly. For some reason opengl32 is opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not needed at all for compiling opengl32.
Even better. Any idea how close that is on your todo list?
-- -Austin