Signed-off-by: Stefan Dösinger stefan@codeweavers.com --- dlls/ddraw/tests/ddraw1.c | 438 +++++++++++++++++++++++++++++++++++ dlls/ddraw/tests/ddraw2.c | 462 +++++++++++++++++++++++++++++++++++++ dlls/ddraw/tests/ddraw4.c | 467 ++++++++++++++++++++++++++++++++++++++ dlls/ddraw/tests/ddraw7.c | 444 ++++++++++++++++++++++++++++++++++++ 4 files changed, 1811 insertions(+)
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c index 0e0a198add2..1cab39dce81 100644 --- a/dlls/ddraw/tests/ddraw1.c +++ b/dlls/ddraw/tests/ddraw1.c @@ -14448,6 +14448,443 @@ static void test_texture_wrong_caps(const GUID *device_guid) DestroyWindow(window); }
+static void test_filling_convention(void) +{ + static const DWORD colour_bottom = 0x00ffff00; + static const DWORD colour_clear = 0x000000ff; + static const DWORD colour_right = 0x00000000; + static const DWORD colour_left = 0x00ff0000; + static const DWORD colour_top = 0x0000ff00; + IDirect3DExecuteBuffer *execute_buffer; + D3DEXECUTEBUFFERDESC exec_desc; + IDirectDrawSurface *backbuffer; + IDirect3DMaterial *background; + IDirect3DViewport *viewport; + unsigned int inst_length; + IDirect3DDevice *device; + DWORD colour, expected; + unsigned int i, x, y; + IDirectDraw *ddraw; + ULONG refcount; + HWND window; + HRESULT hr; + BOOL todo; + void *ptr; + + static const unsigned int vp_size = 8; + D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}}; + + /* This test data follows the examples in MSDN's + * "Rasterization Rules (Direct3D 9)" article. */ + static const float eps = 1.0f / 512.0f; + D3DLVERTEX center_tris[] = + { + /* left */ + {{-2.5f / 4.0f}, {-1.5f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-2.5f / 4.0f}, { 2.5f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-1.5f / 4.0f}, { 0.5f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-1.5f / 4.0f}, { 0.5f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-2.5f / 4.0f}, { 2.5f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-0.5f / 4.0f}, { 2.5f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{-0.5f / 4.0f}, {-1.5f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-1.5f / 4.0f}, { 0.5f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-0.5f / 4.0f}, { 2.5f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-2.5f / 4.0f}, {-1.5f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-1.5f / 4.0f}, { 0.5f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-0.5f / 4.0f}, {-1.5f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + edge_tris[] = + { + /* left */ + {{-2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{ 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{ 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{ 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{ 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + nudge_right_tris[] = + { + /* left */ + {{eps - 2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{eps - 2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{eps - 2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{eps - 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{eps - 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{eps - 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{eps - 2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{eps - 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + nudge_left_tris[] = + { + {{-eps - 2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-eps - 2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-eps - 2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-eps - 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{-eps - 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-eps - 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-eps - 2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-eps - 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + nudge_top_tris[] = + { + /* left */ + {{-2.0f / 4.0f}, {eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-2.0f / 4.0f}, {eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-1.0f / 4.0f}, {eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-1.0f / 4.0f}, {eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-2.0f / 4.0f}, {eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{ 0.0f / 4.0f}, {eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{ 0.0f / 4.0f}, {eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-1.0f / 4.0f}, {eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{ 0.0f / 4.0f}, {eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-2.0f / 4.0f}, {eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-1.0f / 4.0f}, {eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{ 0.0f / 4.0f}, {eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + nudge_bottom_tris[] = + { + /* left */ + {{-2.0f / 4.0f}, {-eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-2.0f / 4.0f}, {-eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-1.0f / 4.0f}, {-eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-1.0f / 4.0f}, {-eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-2.0f / 4.0f}, {-eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{ 0.0f / 4.0f}, {-eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{ 0.0f / 4.0f}, {-eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-1.0f / 4.0f}, {-eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{ 0.0f / 4.0f}, {-eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-2.0f / 4.0f}, {-eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-1.0f / 4.0f}, {-eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{ 0.0f / 4.0f}, {-eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }; + + D3DTLVERTEX center_tris_t[] = + { + /* left */ + {{1.5f}, {1.5f}, {0.0f}, {1.0f}, {colour_left}}, + {{2.5f}, {3.5f}, {0.0f}, {1.0f}, {colour_left}}, + {{1.5f}, {5.5f}, {0.0f}, {1.0f}, {colour_left}}, + + /* top */ + {{1.5f}, {1.5f}, {0.0f}, {1.0f}, {colour_top}}, + {{3.5f}, {1.5f}, {0.0f}, {1.0f}, {colour_top}}, + {{2.5f}, {3.5f}, {0.0f}, {1.0f}, {colour_top}}, + + /* right */ + {{3.5f}, {1.5f}, {0.0f}, {1.0f}, {colour_right}}, + {{3.5f}, {5.5f}, {0.0f}, {1.0f}, {colour_right}}, + {{2.5f}, {3.5f}, {0.0f}, {1.0f}, {colour_right}}, + + /* bottom */ + {{2.5f}, {3.5f}, {0.0f}, {1.0f}, {colour_bottom}}, + {{3.5f}, {5.5f}, {0.0f}, {1.0f}, {colour_bottom}}, + {{1.5f}, {5.5f}, {0.0f}, {1.0f}, {colour_bottom}}, + }, + edge_tris_t[] = + { + /* left */ + {{2.0f}, {1.0f}, {0.0f}, {1.0f}, {colour_left}}, + {{3.0f}, {3.0f}, {0.0f}, {1.0f}, {colour_left}}, + {{2.0f}, {5.0f}, {0.0f}, {1.0f}, {colour_left}}, + + /* top */ + {{2.0f}, {1.0f}, {0.0f}, {1.0f}, {colour_top}}, + {{4.0f}, {1.0f}, {0.0f}, {1.0f}, {colour_top}}, + {{3.0f}, {3.0f}, {0.0f}, {1.0f}, {colour_top}}, + + /* right */ + {{4.0f}, {1.0f}, {0.0f}, {1.0f}, {colour_right}}, + {{4.0f}, {5.0f}, {0.0f}, {1.0f}, {colour_right}}, + {{3.0f}, {3.0f}, {0.0f}, {1.0f}, {colour_right}}, + + /* bottom */ + {{3.0f}, {3.0f}, {0.0f}, {1.0f}, {colour_bottom}}, + {{4.0f}, {5.0f}, {0.0f}, {1.0f}, {colour_bottom}}, + {{2.0f}, {5.0f}, {0.0f}, {1.0f}, {colour_bottom}}, + }; + + const struct + { + void *geometry; + DWORD op; + const char *expected[8]; + } + tests[] = + { + { + center_tris, + D3DPROCESSVERTICES_TRANSFORM, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris, + D3DPROCESSVERTICES_TRANSFORM, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_right_tris, + D3DPROCESSVERTICES_TRANSFORM, + { + " ", + " TT ", + " TR ", + " LR ", + " BR ", + " ", + " ", + " " + } + }, + { + nudge_left_tris, + D3DPROCESSVERTICES_TRANSFORM, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_top_tris, + D3DPROCESSVERTICES_TRANSFORM, + { + " ", + " LT ", + " LT ", + " LB ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_bottom_tris, + D3DPROCESSVERTICES_TRANSFORM, + { + " ", + " ", + " LT ", + " Lt ", + " LB ", + " lB ", + " ", + " " + } + }, + { + center_tris_t, + D3DPROCESSVERTICES_COPY, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris_t, + D3DPROCESSVERTICES_COPY, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + }; + static WORD indices[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}; + + window = create_window(); + ddraw = create_ddraw(); + ok(!!ddraw, "Failed to create a ddraw object.\n"); + if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) + { + skip("Failed to create a 3D device.\n"); + IDirectDraw_Release(ddraw); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&backbuffer); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + viewport = create_viewport(device, 0, 0, vp_size, vp_size); + background = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 1.0f); + viewport_set_background(device, viewport, background); + + memset(&exec_desc, 0, sizeof(exec_desc)); + exec_desc.dwSize = sizeof(exec_desc); + exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; + exec_desc.dwBufferSize = 1024; + exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY; + + hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL); + ok(hr == D3D_OK, "Failed to create execute buffer, hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc); + ok(hr == D3D_OK, "Failed to lock execute buffer, hr %#x.\n", hr); + + /* All test geometry has the same vertex count and vertex size. */ + memcpy(exec_desc.lpData, tests[i].geometry, sizeof(center_tris)); + ptr = ((BYTE *)exec_desc.lpData) + sizeof(center_tris); + emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, FALSE); + + emit_process_vertices(&ptr, tests[i].op, 0, 12); + emit_tri_indices(&ptr, indices, 4); + emit_end(&ptr); + inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData; + inst_length -= sizeof(center_tris); + + hr = IDirect3DExecuteBuffer_Unlock(execute_buffer); + ok(hr == D3D_OK, "Failed to lock execute buffer, hr %#x.\n", hr); + + set_execute_data(execute_buffer, 12, sizeof(center_tris), inst_length); + + hr = IDirect3DDevice_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (y = 0; y < 8; y++) + { + for (x = 0; x < 8; x++) + { + todo = FALSE; + switch (tests[i].expected[y][x]) + { + case 'l': todo = TRUE; + case 'L': + expected = colour_left; + break; + case 't': todo = TRUE; + case 'T': + expected = colour_top; + break; + case 'r': todo = TRUE; + case 'R': + expected = colour_right; + break; + case 'b': todo = TRUE; + case 'B': + expected = colour_bottom; + break; + case ' ': + expected = colour_clear; + break; + default: + ok(0, "Unexpected entry in expected test char\n"); + expected = 0xdeadbeef; + } + colour = get_surface_color(backbuffer, x, y); + /* The nudge-to-bottom test fails on cards that give us a bottom-left + * filling convention. The cause isn't the bottom part of the filling + * convention, but because wined3d will nudge geometry to the left to + * keep diagonals (the 'R' in test case 'edge_tris') intact. */ + todo_wine_if(todo && !compare_color(colour, expected, 1)) + ok(compare_color(colour, expected, 1), "Got unexpected colour %08x, %ux%u, case %u.\n", + colour, x, y, i); + } + } + } + + destroy_viewport(device, viewport); + IDirectDrawSurface_Release(backbuffer); + IDirect3DDevice_Release(device); + refcount = IDirectDraw_Release(ddraw); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + START_TEST(ddraw1) { DDDEVICEIDENTIFIER identifier; @@ -14565,4 +15002,5 @@ START_TEST(ddraw1) test_window_position(); test_get_display_mode(); run_for_each_device_type(test_texture_wrong_caps); + test_filling_convention(); } diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c index a1d4dd942fa..7285c1c3a88 100644 --- a/dlls/ddraw/tests/ddraw2.c +++ b/dlls/ddraw/tests/ddraw2.c @@ -15380,6 +15380,467 @@ static void test_texture_wrong_caps(const GUID *device_guid) DestroyWindow(window); }
+static void test_filling_convention(void) +{ + IDirectDrawSurface *rt, *backbuffer, *cur, *ds; + static const DWORD colour_bottom = 0x00ffff00; + static const DWORD colour_clear = 0x000000ff; + static const DWORD colour_right = 0x00000000; + static const DWORD colour_left = 0x00ff0000; + static const DWORD colour_top = 0x0000ff00; + IDirect3DMaterial2 *background; + IDirect3DViewport2 *viewport; + IDirect3DDevice2 *device; + unsigned int i, j, x, y; + DWORD colour, expected; + IDirectDraw2 *ddraw; + DDSURFACEDESC desc; + IDirect3D2 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + BOOL todo; + + static const unsigned int vp_size = 8; + D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}}; + + /* This test data follows the examples in MSDN's + * "Rasterization Rules (Direct3D 9)" article. */ + static const float eps = 1.0f / 512.0f; + D3DLVERTEX center_tris[] = + { + /* left */ + {{-2.5f / 4.0f}, {-1.5f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-2.5f / 4.0f}, { 2.5f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-1.5f / 4.0f}, { 0.5f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-1.5f / 4.0f}, { 0.5f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-2.5f / 4.0f}, { 2.5f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-0.5f / 4.0f}, { 2.5f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{-0.5f / 4.0f}, {-1.5f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-1.5f / 4.0f}, { 0.5f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-0.5f / 4.0f}, { 2.5f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-2.5f / 4.0f}, {-1.5f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-1.5f / 4.0f}, { 0.5f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-0.5f / 4.0f}, {-1.5f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + edge_tris[] = + { + /* left */ + {{-2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{ 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{ 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{ 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{ 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + nudge_right_tris[] = + { + /* left */ + {{eps - 2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{eps - 2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{eps - 2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{eps - 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{eps - 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{eps - 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{eps - 2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{eps - 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + nudge_left_tris[] = + { + {{-eps - 2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-eps - 2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-eps - 2.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-eps - 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{-eps - 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-eps - 0.0f / 4.0f}, { 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-eps - 2.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-eps - 1.0f / 4.0f}, { 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-eps - 0.0f / 4.0f}, {-1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + nudge_top_tris[] = + { + /* left */ + {{-2.0f / 4.0f}, {eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-2.0f / 4.0f}, {eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-1.0f / 4.0f}, {eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-1.0f / 4.0f}, {eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-2.0f / 4.0f}, {eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{ 0.0f / 4.0f}, {eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{ 0.0f / 4.0f}, {eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-1.0f / 4.0f}, {eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{ 0.0f / 4.0f}, {eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-2.0f / 4.0f}, {eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-1.0f / 4.0f}, {eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{ 0.0f / 4.0f}, {eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }, + nudge_bottom_tris[] = + { + /* left */ + {{-2.0f / 4.0f}, {-eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-2.0f / 4.0f}, {-eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + {{-1.0f / 4.0f}, {-eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_left}}, + + /* top */ + {{-1.0f / 4.0f}, {-eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{-2.0f / 4.0f}, {-eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + {{ 0.0f / 4.0f}, {-eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_top}}, + + /* right */ + {{ 0.0f / 4.0f}, {-eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{-1.0f / 4.0f}, {-eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + {{ 0.0f / 4.0f}, {-eps + 3.0f / 4.0f}, {0.0f}, 0, {colour_right}}, + + /* bottom */ + {{-2.0f / 4.0f}, {-eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{-1.0f / 4.0f}, {-eps + 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + {{ 0.0f / 4.0f}, {-eps - 1.0f / 4.0f}, {0.0f}, 0, {colour_bottom}}, + }; + + D3DTLVERTEX center_tris_t[] = + { + /* left */ + {{1.5f}, {1.5f}, {0.0f}, {1.0f}, {colour_left}}, + {{2.5f}, {3.5f}, {0.0f}, {1.0f}, {colour_left}}, + {{1.5f}, {5.5f}, {0.0f}, {1.0f}, {colour_left}}, + + /* top */ + {{1.5f}, {1.5f}, {0.0f}, {1.0f}, {colour_top}}, + {{3.5f}, {1.5f}, {0.0f}, {1.0f}, {colour_top}}, + {{2.5f}, {3.5f}, {0.0f}, {1.0f}, {colour_top}}, + + /* right */ + {{3.5f}, {1.5f}, {0.0f}, {1.0f}, {colour_right}}, + {{3.5f}, {5.5f}, {0.0f}, {1.0f}, {colour_right}}, + {{2.5f}, {3.5f}, {0.0f}, {1.0f}, {colour_right}}, + + /* bottom */ + {{2.5f}, {3.5f}, {0.0f}, {1.0f}, {colour_bottom}}, + {{3.5f}, {5.5f}, {0.0f}, {1.0f}, {colour_bottom}}, + {{1.5f}, {5.5f}, {0.0f}, {1.0f}, {colour_bottom}}, + }, + edge_tris_t[] = + { + /* left */ + {{2.0f}, {1.0f}, {0.0f}, {1.0f}, {colour_left}}, + {{3.0f}, {3.0f}, {0.0f}, {1.0f}, {colour_left}}, + {{2.0f}, {5.0f}, {0.0f}, {1.0f}, {colour_left}}, + + /* top */ + {{2.0f}, {1.0f}, {0.0f}, {1.0f}, {colour_top}}, + {{4.0f}, {1.0f}, {0.0f}, {1.0f}, {colour_top}}, + {{3.0f}, {3.0f}, {0.0f}, {1.0f}, {colour_top}}, + + /* right */ + {{4.0f}, {1.0f}, {0.0f}, {1.0f}, {colour_right}}, + {{4.0f}, {5.0f}, {0.0f}, {1.0f}, {colour_right}}, + {{3.0f}, {3.0f}, {0.0f}, {1.0f}, {colour_right}}, + + /* bottom */ + {{3.0f}, {3.0f}, {0.0f}, {1.0f}, {colour_bottom}}, + {{4.0f}, {5.0f}, {0.0f}, {1.0f}, {colour_bottom}}, + {{2.0f}, {5.0f}, {0.0f}, {1.0f}, {colour_bottom}}, + }; + + const struct + { + void *geometry; + DWORD fvf; + const char *expected[8]; + } + tests[] = + { + { + center_tris, + D3DVT_LVERTEX, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris, + D3DVT_LVERTEX, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_right_tris, + D3DVT_LVERTEX, + { + " ", + " TT ", + " TR ", + " LR ", + " BR ", + " ", + " ", + " " + } + }, + { + nudge_left_tris, + D3DVT_LVERTEX, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_top_tris, + D3DVT_LVERTEX, + { + " ", + " LT ", + " LT ", + " LB ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_bottom_tris, + D3DVT_LVERTEX, + { + " ", + " ", + " LT ", + " Lt ", + " LB ", + " lB ", + " ", + " " + } + }, + { + center_tris_t, + D3DVT_TLVERTEX, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris_t, + D3DVT_TLVERTEX, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + }; + + window = create_window(); + ddraw = create_ddraw(); + ok(!!ddraw, "Failed to create a ddraw object.\n"); + if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) + { + skip("Failed to create a 3D device.\n"); + IDirectDraw2_Release(ddraw); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice2_GetDirect3D(device, &d3d); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice2_GetRenderTarget(device, &backbuffer); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + + viewport = create_viewport(device, 0, 0, vp_size, vp_size); + background = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 1.0f); + viewport_set_background(device, viewport, background); + hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; + desc.dwWidth = vp_size; + desc.dwHeight = vp_size; + desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat); + desc.ddpfPixelFormat.dwFlags = DDPF_RGB; + desc.ddpfPixelFormat.dwRGBBitCount = 32; + desc.ddpfPixelFormat.dwRBitMask = 0x00ff0000; + desc.ddpfPixelFormat.dwGBitMask = 0x0000ff00; + desc.ddpfPixelFormat.dwBBitMask = 0x000000ff; + hr = IDirectDraw2_CreateSurface(ddraw, &desc, &rt, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + /* Nvidia on Windows 10 refuses to set the offscreen RT + * if it does not have an attached depth stencil. */ + ds = get_depth_stencil(device); + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat); + hr = IDirectDrawSurface_GetPixelFormat(ds, &desc.ddpfPixelFormat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + IDirectDrawSurface4_Release(ds); + + desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; + desc.dwWidth = vp_size; + desc.dwHeight = vp_size; + hr = IDirectDraw2_CreateSurface(ddraw, &desc, &ds, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirectDrawSurface_AddAttachedSurface(rt, ds); + ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + for (j = 0; j < 2; ++j) + { + cur = j ? rt : backbuffer; + + hr = IDirect3DDevice2_SetRenderTarget(device, cur, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice2_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLELIST, + tests[i].fvf, tests[i].geometry, 12, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice2_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (y = 0; y < 8; y++) + { + for (x = 0; x < 8; x++) + { + todo = FALSE; + switch (tests[i].expected[y][x]) + { + case 'l': todo = TRUE; + case 'L': + expected = colour_left; + break; + case 't': todo = TRUE; + case 'T': + expected = colour_top; + break; + case 'r': todo = TRUE; + case 'R': + expected = colour_right; + break; + case 'b': todo = TRUE; + case 'B': + expected = colour_bottom; + break; + case ' ': + expected = colour_clear; + break; + default: + ok(0, "Unexpected entry in expected test char\n"); + expected = 0xdeadbeef; + } + colour = get_surface_color(cur, x, y); + /* The nudge-to-bottom test fails on cards that give us a bottom-left + * filling convention. The cause isn't the bottom part of the filling + * convention, but because wined3d will nudge geometry to the left to + * keep diagonals (the 'R' in test case 'edge_tris') intact. */ + todo_wine_if(todo && !compare_color(colour, expected, 1)) + ok(compare_color(colour, expected, 1), "Got unexpected colour %08x, %ux%u, case %u, j %u.\n", + colour, x, y, i, j); + } + } + } + } + + destroy_viewport(device, viewport); + IDirectDrawSurface_Release(backbuffer); + IDirectDrawSurface_Release(rt); + IDirectDrawSurface_Release(ds); + IDirect3D2_Release(d3d); + refcount = IDirect3DDevice2_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + refcount = IDirectDraw2_Release(ddraw); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + static void run_for_each_device_type(void (*test_func)(const GUID *)) { test_func(&IID_IDirect3DHALDevice); @@ -15509,4 +15970,5 @@ START_TEST(ddraw2) test_window_position(); test_get_display_mode(); run_for_each_device_type(test_texture_wrong_caps); + test_filling_convention(); } diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c index 4f052256882..07afc44e519 100644 --- a/dlls/ddraw/tests/ddraw4.c +++ b/dlls/ddraw/tests/ddraw4.c @@ -18431,6 +18431,472 @@ static void test_texture_wrong_caps(const GUID *device_guid) DestroyWindow(window); }
+static void test_filling_convention(void) +{ + IDirectDrawSurface4 *rt, *backbuffer, *cur, *ds; + static const DWORD colour_bottom = 0x00ffff00; + static const DWORD colour_clear = 0x000000ff; + static const DWORD colour_right = 0x00000000; + static const DWORD colour_left = 0x00ff0000; + static const DWORD colour_top = 0x0000ff00; + IDirect3DViewport3 *viewport; + IDirect3DDevice3 *device; + unsigned int i, j, x, y; + DWORD colour, expected; + IDirectDraw4 *ddraw; + DDSURFACEDESC2 desc; + IDirect3D3 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + BOOL todo; + + static const unsigned int vp_size = 8; + D3DRECT clear_rect = {{0}, {0}, {vp_size}, {vp_size}}; + + /* This test data follows the examples in MSDN's + * "Rasterization Rules (Direct3D 9)" article. */ + static const float eps = 1.0f / 512.0f; + struct + { + struct vec3 position; + DWORD diffuse; + } + center_tris[] = + { + /* left */ + {{-2.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_left}, + {{-2.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_left}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_top}, + {{-2.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_top}, + {{-0.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{-0.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_right}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_right}, + {{-0.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_bottom}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_bottom}, + {{-0.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_bottom}, + + }, + edge_tris[] = + { + /* left */ + {{-2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_right_tris[] = + { + /* left */ + {{eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_left_tris[] = + { + {{-eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{-eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{-eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{-eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{-eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{-eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_top_tris[] = + { + /* left */ + {{-2.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_bottom_tris[] = + { + /* left */ + {{-2.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + }; + + struct + { + struct vec4 position; + DWORD diffuse; + } + center_tris_t[] = + { + /* left */ + {{ 1.5f, 1.5f, 0.0f, 1.0f}, colour_left}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_left}, + {{ 1.5f, 5.5f, 0.0f, 1.0f}, colour_left}, + + /* top */ + {{ 1.5f, 1.5f, 0.0f, 1.0f}, colour_top}, + {{ 3.5f, 1.5f, 0.0f, 1.0f}, colour_top}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_top}, + + /* right */ + {{ 3.5f, 1.5f, 0.0f, 1.0f}, colour_right}, + {{ 3.5f, 5.5f, 0.0f, 1.0f}, colour_right}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_right}, + + /* bottom */ + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_bottom}, + {{ 3.5f, 5.5f, 0.0f, 1.0f}, colour_bottom}, + {{ 1.5f, 5.5f, 0.0f, 1.0f}, colour_bottom}, + }, + edge_tris_t[] = + { + /* left */ + {{ 2.0f, 1.0f, 0.0f, 1.0f}, colour_left}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_left}, + {{ 2.0f, 5.0f, 0.0f, 1.0f}, colour_left}, + + /* top */ + {{ 2.0f, 1.0f, 0.0f, 1.0f}, colour_top}, + {{ 4.0f, 1.0f, 0.0f, 1.0f}, colour_top}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_top}, + + /* right */ + {{ 4.0f, 1.0f, 0.0f, 1.0f}, colour_right}, + {{ 4.0f, 5.0f, 0.0f, 1.0f}, colour_right}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_right}, + + /* bottom */ + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_bottom}, + {{ 4.0f, 5.0f, 0.0f, 1.0f}, colour_bottom}, + {{ 2.0f, 5.0f, 0.0f, 1.0f}, colour_bottom}, + }; + + const struct + { + void *geometry; + DWORD fvf; + const char *expected[8]; + } + tests[] = + { + { + center_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_right_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " TR ", + " LR ", + " BR ", + " ", + " ", + " " + } + }, + { + nudge_left_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_top_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " LT ", + " LT ", + " LB ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_bottom_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " ", + " LT ", + " Lt ", + " LB ", + " lB ", + " ", + " " + } + }, + { + center_tris_t, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris_t, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + }; + + window = create_window(); + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create 3D device.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice3_GetDirect3D(device, &d3d); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_GetRenderTarget(device, &backbuffer); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + viewport = create_viewport(device, 0, 0, vp_size, vp_size); + hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; + desc.dwWidth = vp_size; + desc.dwHeight = vp_size; + desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat); + desc.ddpfPixelFormat.dwFlags = DDPF_RGB; + desc.ddpfPixelFormat.dwRGBBitCount = 32; + desc.ddpfPixelFormat.dwRBitMask = 0x00ff0000; + desc.ddpfPixelFormat.dwGBitMask = 0x0000ff00; + desc.ddpfPixelFormat.dwBBitMask = 0x000000ff; + hr = IDirectDraw4_CreateSurface(ddraw, &desc, &rt, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + /* Nvidia on Windows 10 refuses to set the offscreen RT + * if it does not have an attached depth stencil. */ + ds = get_depth_stencil(device); + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat); + hr = IDirectDrawSurface4_GetPixelFormat(ds, &desc.ddpfPixelFormat); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + IDirectDrawSurface4_Release(ds); + + desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; + desc.dwWidth = vp_size; + desc.dwHeight = vp_size; + hr = IDirectDraw4_CreateSurface(ddraw, &desc, &ds, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirectDrawSurface4_AddAttachedSurface(rt, ds); + ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + for (j = 0; j < 2; ++j) + { + cur = j ? rt : backbuffer; + + hr = IDirect3DDevice3_SetRenderTarget(device, cur, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, colour_clear, 0.0f, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice3_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLELIST, + tests[i].fvf, tests[i].geometry, 12, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice3_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (y = 0; y < 8; y++) + { + for (x = 0; x < 8; x++) + { + todo = FALSE; + switch (tests[i].expected[y][x]) + { + case 'l': todo = TRUE; + case 'L': + expected = colour_left; + break; + case 't': todo = TRUE; + case 'T': + expected = colour_top; + break; + case 'r': todo = TRUE; + case 'R': + expected = colour_right; + break; + case 'b': todo = TRUE; + case 'B': + expected = colour_bottom; + break; + case ' ': + expected = colour_clear; + break; + default: + ok(0, "Unexpected entry in expected test char\n"); + expected = 0xdeadbeef; + } + colour = get_surface_color(cur, x, y); + /* The nudge-to-bottom test fails on cards that give us a bottom-left + * filling convention. The cause isn't the bottom part of the filling + * convention, but because wined3d will nudge geometry to the left to + * keep diagonals (the 'R' in test case 'edge_tris') intact. */ + todo_wine_if(todo && !compare_color(colour, expected, 1)) + ok(compare_color(colour, expected, 1), "Got unexpected colour %08x, %ux%u, case %u, j %u.\n", + colour, x, y, i, j); + } + } + } + } + + destroy_viewport(device, viewport); + IDirectDrawSurface4_Release(backbuffer); + IDirectDrawSurface4_Release(rt); + IDirectDrawSurface4_Release(ds); + IDirectDraw4_Release(ddraw); + IDirect3D3_Release(d3d); + refcount = IDirect3DDevice3_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + START_TEST(ddraw4) { DDDEVICEIDENTIFIER identifier; @@ -18570,4 +19036,5 @@ START_TEST(ddraw4) test_window_position(); test_get_display_mode(); run_for_each_device_type(test_texture_wrong_caps); + test_filling_convention(); } diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c index 4402f2d93b5..29fa3434d4b 100644 --- a/dlls/ddraw/tests/ddraw7.c +++ b/dlls/ddraw/tests/ddraw7.c @@ -18684,6 +18684,449 @@ static void test_texture_wrong_caps(const GUID *device_guid) DestroyWindow(window); }
+static void test_filling_convention(void) +{ + static const DWORD colour_bottom = 0x00ffff00; + static const DWORD colour_clear = 0x000000ff; + static const DWORD colour_right = 0x00000000; + static const DWORD colour_left = 0x00ff0000; + static const DWORD colour_top = 0x0000ff00; + IDirectDrawSurface7 *rt, *backbuffer, *cur; + IDirect3DDevice7 *device; + unsigned int i, j, x, y; + DWORD colour, expected; + IDirectDraw7 *ddraw; + DDSURFACEDESC2 desc; + IDirect3D7 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + BOOL todo; + + static const unsigned int vp_size = 8; + D3DVIEWPORT7 vp = { 0, 0, vp_size, vp_size, 0.0, 1.0 }; + + /* This test data follows the examples in MSDN's + * "Rasterization Rules (Direct3D 9)" article. */ + static const float eps = 1.0f / 512.0f; + struct + { + struct vec3 position; + DWORD diffuse; + } + center_tris[] = + { + /* left */ + {{-2.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_left}, + {{-2.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_left}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_top}, + {{-2.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_top}, + {{-0.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{-0.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_right}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_right}, + {{-0.5f / 4.0f, 2.5f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_bottom}, + {{-1.5f / 4.0f, 0.5f / 4.0f, 0.0f}, colour_bottom}, + {{-0.5f / 4.0f, -1.5f / 4.0f, 0.0f}, colour_bottom}, + + }, + edge_tris[] = + { + /* left */ + {{-2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_right_tris[] = + { + /* left */ + {{eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_left_tris[] = + { + {{-eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_left}, + {{-eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_left}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_top}, + {{-eps - 2.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + {{-eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{-eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_right}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_right}, + {{-eps - 0.0f / 4.0f, 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-eps - 2.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-eps - 1.0f / 4.0f, 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-eps - 0.0f / 4.0f, -1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_top_tris[] = + { + /* left */ + {{-2.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, eps + 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, eps + 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + }, + nudge_bottom_tris[] = + { + /* left */ + {{-2.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_left}, + {{-2.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_left}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_left}, + + /* top */ + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_top}, + {{-2.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_top}, + {{ 0.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_top}, + + /* right */ + {{ 0.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_right}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_right}, + {{ 0.0f / 4.0f, -eps + 3.0f / 4.0f, 0.0f}, colour_right}, + + /* bottom */ + {{-2.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{-1.0f / 4.0f, -eps + 1.0f / 4.0f, 0.0f}, colour_bottom}, + {{ 0.0f / 4.0f, -eps - 1.0f / 4.0f, 0.0f}, colour_bottom}, + }; + + struct + { + struct vec4 position; + DWORD diffuse; + } + center_tris_t[] = + { + /* left */ + {{ 1.5f, 1.5f, 0.0f, 1.0f}, colour_left}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_left}, + {{ 1.5f, 5.5f, 0.0f, 1.0f}, colour_left}, + + /* top */ + {{ 1.5f, 1.5f, 0.0f, 1.0f}, colour_top}, + {{ 3.5f, 1.5f, 0.0f, 1.0f}, colour_top}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_top}, + + /* right */ + {{ 3.5f, 1.5f, 0.0f, 1.0f}, colour_right}, + {{ 3.5f, 5.5f, 0.0f, 1.0f}, colour_right}, + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_right}, + + /* bottom */ + {{ 2.5f, 3.5f, 0.0f, 1.0f}, colour_bottom}, + {{ 3.5f, 5.5f, 0.0f, 1.0f}, colour_bottom}, + {{ 1.5f, 5.5f, 0.0f, 1.0f}, colour_bottom}, + }, + edge_tris_t[] = + { + /* left */ + {{ 2.0f, 1.0f, 0.0f, 1.0f}, colour_left}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_left}, + {{ 2.0f, 5.0f, 0.0f, 1.0f}, colour_left}, + + /* top */ + {{ 2.0f, 1.0f, 0.0f, 1.0f}, colour_top}, + {{ 4.0f, 1.0f, 0.0f, 1.0f}, colour_top}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_top}, + + /* right */ + {{ 4.0f, 1.0f, 0.0f, 1.0f}, colour_right}, + {{ 4.0f, 5.0f, 0.0f, 1.0f}, colour_right}, + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_right}, + + /* bottom */ + {{ 3.0f, 3.0f, 0.0f, 1.0f}, colour_bottom}, + {{ 4.0f, 5.0f, 0.0f, 1.0f}, colour_bottom}, + {{ 2.0f, 5.0f, 0.0f, 1.0f}, colour_bottom}, + }; + + const struct + { + void *geometry; + DWORD fvf; + const char *expected[8]; + } + tests[] = + { + { + center_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_right_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " TR ", + " LR ", + " BR ", + " ", + " ", + " " + } + }, + { + nudge_left_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_top_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " LT ", + " LT ", + " LB ", + " LB ", + " ", + " ", + " " + } + }, + { + nudge_bottom_tris, + D3DFVF_XYZ | D3DFVF_DIFFUSE, + { + " ", + " ", + " LT ", + " Lt ", + " LB ", + " lB ", + " ", + " " + } + }, + { + center_tris_t, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE, + { + " ", + " ", + " TT ", + " LR ", + " LR ", + " BB ", + " ", + " " + } + }, + { + edge_tris_t, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE, + { + " ", + " TT ", + " LT ", + " LR ", + " LB ", + " ", + " ", + " " + } + }, + }; + + window = create_window(); + if (!(device = create_device(window, DDSCL_NORMAL))) + { + skip("Failed to create 3D device.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice7_GetDirect3D(device, &d3d); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer); + ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); + + memset(&desc, 0, sizeof(desc)); + desc.dwSize = sizeof(desc); + desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; + desc.dwWidth = vp_size; + desc.dwHeight = vp_size; + desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat); + desc.ddpfPixelFormat.dwFlags = DDPF_RGB; + desc.ddpfPixelFormat.dwRGBBitCount = 32; + desc.ddpfPixelFormat.dwRBitMask = 0x00ff0000; + desc.ddpfPixelFormat.dwGBitMask = 0x0000ff00; + desc.ddpfPixelFormat.dwBBitMask = 0x000000ff; + hr = IDirectDraw7_CreateSurface(ddraw, &desc, &rt, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + for (j = 0; j < 2; ++j) + { + cur = j ? rt : backbuffer; + + hr = IDirect3DDevice7_SetRenderTarget(device, cur, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, colour_clear, 0.0f, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_SetViewport(device, &vp); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice7_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLELIST, + tests[i].fvf, tests[i].geometry, 12, 0); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice7_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (y = 0; y < 8; y++) + { + for (x = 0; x < 8; x++) + { + todo = FALSE; + switch (tests[i].expected[y][x]) + { + case 'l': todo = TRUE; + case 'L': + expected = colour_left; + break; + case 't': todo = TRUE; + case 'T': + expected = colour_top; + break; + case 'r': todo = TRUE; + case 'R': + expected = colour_right; + break; + case 'b': todo = TRUE; + case 'B': + expected = colour_bottom; + break; + case ' ': + expected = colour_clear; + break; + default: + ok(0, "Unexpected entry in expected test char\n"); + expected = 0xdeadbeef; + } + colour = get_surface_color(cur, x, y); + /* The nudge-to-bottom test fails on cards that give us a bottom-left + * filling convention. The cause isn't the bottom part of the filling + * convention, but because wined3d will nudge geometry to the left to + * keep diagonals (the 'R' in test case 'edge_tris') intact. */ + todo_wine_if(todo && !compare_color(colour, expected, 1)) + ok(compare_color(colour, expected, 1), "Got unexpected colour %08x, %ux%u, case %u, j %u.\n", + colour, x, y, i, j); + } + } + } + } + + IDirectDrawSurface7_Release(backbuffer); + IDirectDrawSurface7_Release(rt); + IDirectDraw7_Release(ddraw); + IDirect3D7_Release(d3d); + refcount = IDirect3DDevice7_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + DestroyWindow(window); +} + static void run_for_each_device_type(void (*test_func)(const GUID *)) { test_func(hw_device_guid); @@ -18861,4 +19304,5 @@ START_TEST(ddraw7) test_window_position(); test_get_display_mode(); run_for_each_device_type(test_texture_wrong_caps); + test_filling_convention(); }