On Fri, Nov 21, 2003 at 09:32:05AM -0800, Alexandre Julliard wrote:
We should of course report the bug, but I don't see any reason not to put that workaround in, since it actually makes the code simpler, and I don't see how it would break anything since we check the function pointer anyway.
Well, I agree for this case...
I added this check the day I found out that any Mesa-based GL library returns a non-NULL function pointer from glXGetPointerAddress whatever the status of the extension ... which leads to crashes if one actually calls this function without checking first for the presence of the extension.
Lionel