Lionel Ulmer wrote:
On Wed, Jul 14, 2004 at 09:53:17AM -0600, Tom Schutter wrote:
It appears that although support for binary apps using OpenGL exists in wine, you cannot compile a Windows OpenGL app using winelib, because none of the wgl prototypes exist in wingdi.h
Yes, this is a known problem in Winelib right now (and we never got any bug report about it, so I never actually fixed it).
Uhhh. So should I file a bug report?
These prototypes exist in wgl.h, but that is not installed using "make install", nor is that where apps would expect them.
Yeah, "wgl.h" should be installed as other includes (ie move it from dlls/opengl32/wgl.h to include/wgl.h). But we will have another problem later on as using the Linux GL headers is problematic (as the Linux headers define the prototypes as 'cdecl' and Wine's implementation is 'stdcall').
I don't see where the conflict is. I thought that wgl was Windows only. What Linux headers will define prototypes that appear in wgl.h?