Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/device.c | 9 ++++----- dlls/wined3d/stateblock.c | 25 +++++++++++++++++++------ dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 25 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index dee99dcde2..8467acf361 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3431,7 +3431,6 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device, UINT stage, enum wined3d_texture_stage_state state, DWORD value) { const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; - DWORD old_value;
TRACE("device %p, stage %u, state %s, value %#x.\n", device, stage, debug_d3dtexturestate(state), value); @@ -3449,8 +3448,7 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device, return; }
- old_value = device->update_state->texture_states[stage][state]; - device->update_state->texture_states[stage][state] = value; + device->update_stateblock_state->texture_states[stage][state] = value;
if (device->recording) { @@ -3459,13 +3457,14 @@ void CDECL wined3d_device_set_texture_stage_state(struct wined3d_device *device, return; }
- /* Checked after the assignments to allow proper stateblock recording. */ - if (old_value == value) + if (value == device->state.texture_states[stage][state]) { TRACE("Application is setting the old value over, nothing to do.\n"); return; }
+ device->state.texture_states[stage][state] = value; + wined3d_cs_emit_set_texture_state(device->cs, stage, state, value); }
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 8117652192..735ef32b33 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -925,12 +925,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) for (i = 0; i < stateblock->num_contained_tss_states; ++i) { DWORD stage = stateblock->contained_tss_states[i].stage; - DWORD state = stateblock->contained_tss_states[i].state; + DWORD texture_state = stateblock->contained_tss_states[i].state;
- TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage, state, - src_state->texture_states[stage][state], stateblock->state.texture_states[stage][state]); + TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage, texture_state, + state->texture_states[stage][texture_state], + stateblock->stateblock_state.texture_states[stage][texture_state]);
- stateblock->state.texture_states[stage][state] = src_state->texture_states[stage][state]; + stateblock->stateblock_state.texture_states[stage][texture_state] = state->texture_states[stage][texture_state]; }
/* Samplers */ @@ -1075,9 +1076,11 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) for (i = 0; i < stateblock->num_contained_tss_states; ++i) { DWORD stage = stateblock->contained_tss_states[i].stage; - DWORD state = stateblock->contained_tss_states[i].state; + DWORD texture_state = stateblock->contained_tss_states[i].state;
- wined3d_device_set_texture_stage_state(device, stage, state, stateblock->state.texture_states[stage][state]); + state->texture_states[stage][texture_state] = stateblock->stateblock_state.texture_states[stage][texture_state]; + wined3d_device_set_texture_stage_state(device, stage, texture_state, + stateblock->stateblock_state.texture_states[stage][texture_state]); }
/* Sampler states. */ @@ -1396,7 +1399,17 @@ void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb, static void stateblock_state_init_default(struct wined3d_stateblock_state *state, const struct wined3d_d3d_info *d3d_info) { + struct wined3d_matrix identity; + unsigned int i; + + get_identity_matrix(&identity); + init_default_render_states(state->rs, d3d_info); + + for (i = 0; i < MAX_TEXTURES; ++i) + { + init_default_texture_state(i, state->texture_states[i]); + } }
void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 1e3ec28d6b..bfeb639ef3 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2981,6 +2981,8 @@ struct wined3d_stateblock_state BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
DWORD rs[WINEHIGHEST_RENDER_STATE + 1]; + + DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; };
struct wined3d_device