2016-09-13 22:11 GMT+02:00 Fabian Maurer dark.shadow4@web.de:
Signed-off-by: Fabian Maurer dark.shadow4@web.de
It was already mentioned but, at the cost of being annoying, let me reiterate: d3dx* DLLs can't directly use wined3d data types or APIs. They have to go through the respective d3d* client library functions.
I suspect that code sharing between d3dx* versions will eventually happen in a somewhat different fashion and trying to build the "final solution" from the ground up is going to be hard. Porting the various pieces of code to d3d[x]11 as necessary, even at the cost of "duplication" in the short term, is probably a better plan.