On 2/14/20 12:12 PM, Matteo Bruni wrote:
On Wed, Feb 12, 2020 at 6:01 AM Zebediah Figura z.figura12@gmail.com wrote:
From: Zebediah Figura zfigura@codeweavers.com
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
dlls/d3dcompiler_43/tests/hlsl.c | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+)
diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c index 868693838cc..50c03a732ef 100644 --- a/dlls/d3dcompiler_43/tests/hlsl.c +++ b/dlls/d3dcompiler_43/tests/hlsl.c @@ -626,6 +626,35 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge } }
+static void test_comma(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry,
IDirect3DVertexShader9 *vshader_passthru)
+{
- static const struct hlsl_probe_info probes[] =
- {
{0, 0, {0.6f, 0.7f, 0.8f, 0.9f}, 0.0001f, "comma test failed"},
- };
- static const char *shader =
"float4 test(float x: TEXCOORD0): COLOR\n"
"{\n"
" float4 ret;\n"
" return (ret = float4(0.1, 0.2, 0.3, 0.4)), ret + 0.5;\n"
"}";
- IDirect3DPixelShader9 *pshader;
- ID3DXConstantTable *constants;
- pshader = compile_pixel_shader9(device, shader, "ps_2_0", &constants);
- if (pshader)
- {
compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry,
probes, ARRAY_SIZE(probes), 1, 1, __LINE__);
ID3DXConstantTable_Release(constants);
IDirect3DPixelShader9_Release(pshader);
- }
+}
- static BOOL load_d3dcompiler(void) { HMODULE module;
@@ -680,6 +709,7 @@ START_TEST(hlsl) test_float_vectors(device, quad_geometry, vshader_passthru); test_trig(device, quad_geometry, vshader_passthru); test_fail(device, quad_geometry, vshader_passthru);
test_comma(device, quad_geometry, vshader_passthru); } } else skip("no pixel shader support\n");
-- 2.25.0
Could you keep test_fail() at the end, or otherwise in a somewhat separated place in the test sequence?
Sure. I have some recently written patches to rewrite the tests anyway, so I guess I'll send those first.