lawson_whitney@juno.com wrote:
On Mon, 26 Mar 2001, Gavriel State wrote:
This patch fixes several issues with the way OpenGL manages visuals:
Something is not right, I think. Ordinary apps (Dmitry's About.exe, say) look as if they were using a vga16 server - unless the pointer is over the desktop: then the entire X display is black and white. Without a desktop with managed moving the pointer over the app's window radically changes the palette for the whole screen, but not to black and white. With neither managed nor desktop, the pointer has no effect on the palette.
Argh. I'm getting the same behaviour in 8-bit mode on my NVidia card. I don't remember getting it when testing the 3dfx card I just loaned out to someone. Maybe I flubbed the 8-bit testing there...
Can you tell me: - What video card you're using - What bit depth and resolution you've got - Whether the behaviour continues if you turn off the setup_opengl_visual() call in dlls/x11drv/x11drv_main.c - Whether notepad.exe exhibits the same behaviour (that's the only non game app I run on a regular basis for testing).
No doubt I am not well set up for DGA:
DGA shouldn't matter for this stuff at all.
I haven't really looked into it much yet...maybe you will see right off what you or I have done wrong?
At a guess - the privately created ColorMaps need to take their initial colors from the Default Color Map?
I'll try to have a further look into it tomorrow. Sorry for any wasted time.
-Gav