Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/d3d9/tests/visual.c | 108 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 108 insertions(+)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 06aef461b81..727eccaf0b1 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -26918,6 +26918,113 @@ static void test_sample_mask(void) DestroyWindow(window); }
+struct dynamic_vb_vertex +{ + struct vec3 position; + DWORD diffuse; +}; + +static void fill_dynamic_vb_quad(struct dynamic_vb_vertex *quad, unsigned int x, unsigned int y) +{ + unsigned int i; + + memset(quad, 0, 4 * sizeof(*quad)); + + quad[0].position.x = quad[1].position.x = -1.0f + 0.01f * x; + quad[2].position.x = quad[3].position.x = -1.0f + 0.01f * (x + 1); + + quad[0].position.y = quad[2].position.y = -1.0f + 0.01f * y; + quad[1].position.y = quad[3].position.y = -1.0f + 0.01f * (y + 1); + + for (i = 0; i < 4; ++i) + quad[i].diffuse = 0xff00ff00; +} + +static void test_dynamic_map_synchronization(void) +{ + IDirect3DVertexBuffer9 *buffer; + IDirect3DDevice9 *device; + IDirect3DSurface9 *rt; + unsigned int x, y; + IDirect3D9 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + void *data; + + window = create_window(); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_CreateVertexBuffer(device, 200 * 4 * sizeof(struct dynamic_vb_vertex), + D3DUSAGE_DYNAMIC, D3DFVF_XYZ, D3DPOOL_DEFAULT, &buffer, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); + ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(struct dynamic_vb_vertex)); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (y = 0; y < 200; ++y) + { + hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, D3DLOCK_DISCARD); + ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr); + + fill_dynamic_vb_quad(data, 0, y); + + hr = IDirect3DVertexBuffer9_Unlock(buffer); + ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + for (x = 1; x < 200; ++x) + { + hr = IDirect3DVertexBuffer9_Lock(buffer, 4 * sizeof(struct dynamic_vb_vertex) * x, + 4 * sizeof(struct dynamic_vb_vertex), &data, D3DLOCK_NOOVERWRITE); + ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr); + + fill_dynamic_vb_quad(data, x, y); + + hr = IDirect3DVertexBuffer9_Unlock(buffer); + ok(hr == D3D_OK, "Failed to map buffer, hr %#x.\n", hr); + + hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 4 * x, 2); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + } + } + + hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt); + ok(hr == S_OK, "Failed to get render target, hr %#x.\n", hr); + check_rt_color(rt, 0x0000ff00); + IDirect3DSurface9_Release(rt); + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + IDirect3DVertexBuffer9_Release(buffer); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER9 identifier; @@ -27066,4 +27173,5 @@ START_TEST(visual) test_sample_attached_rendertarget(); test_alpha_to_coverage(); test_sample_mask(); + test_dynamic_map_synchronization(); }