2011/1/20 Travis Athougies iammisc@gmail.com:
- /* D3DXMATRIX is a union, one of whose elements is an array, so it can be cast to a float pointer */
- if (is_vertex_shader(This->desc.Version))
- IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i, (float *)(matrix + i),
- desc.RegisterCount);
- else
- IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i, (float *)(matrix + i),
- desc.RegisterCount);
Can't you just pass matrix->m[i] as parameter, instead of that cast?