Allows the allocator to be uninitialized and reinitialized.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- dlls/wined3d/utils.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 47718c9f710..29326668e07 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -7432,5 +7432,7 @@ bool wined3d_allocator_init(struct wined3d_allocator *allocator, list_init(&allocator->pools[i].chunks); }
+ allocator->free = NULL; + return true; }