Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/wined3d/glsl_shader.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 66e90b176804..a14682c95ac8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6053,10 +6053,9 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) shader_glsl_release_sample_function(ins->ctx, &sample_function); }
-/* GLSL doesn't provide a function to sample from level zero with depth - * comparison for array textures and cube textures. We use textureGrad*() - * to implement sample_c_lz. - */ +/* Unless EXT_texture_shadow_lod is available, GLSL doesn't provide a function + * to sample from level zero with depth comparison for array textures and cube + * textures. We use textureGrad*() to implement sample_c_lz in that case. */ static void shader_glsl_gen_sample_c_lz_emulation(const struct wined3d_shader_instruction *ins, unsigned int sampler_bind_idx, const struct glsl_sample_function *sample_function, unsigned int coord_size, const char *coord_param, const char *ref_param)