Am 17.03.2010 um 17:38 schrieb Roderick Colenbrander:
On Wed, Mar 17, 2010 at 5:27 PM, Austin English austinenglish@gmail.com wrote:
Howdy,
I've been testing some games lately on Windows/Wine, and wanted to see the difference in framerates. On windows, I've been using Fraps, which works decently well, but not under wine (and it doesn't work for Assassin's creed). I found D3DGears online, which supposedly works for Assassin's creed on Windows (haven't checked), but doesn't work under wine. Does anyone know of a standalone application that works under wine?
Thanks! -Austin
The easiest thing you can do on Wine is run using WINEDEBUG=+fps :) (assuming the game uses double buffering which all modern games do)
Usually the games themselves offer a way to show the framerate, or offer a sophisticated benchmarking mechanism. For example, in Source engine based games(and the old Goldsource ones) you can show the framerate with "cl_showfps 2", and do proper benchmarks with timedemos("record <name>", then play a little, "stop" to stop recording, "timedemo <name>" to play back).
Obviously this is a game specific thing, but pretty much all multiplayer capable games have a way to show the framerate, and all games based on a game engine that is separately sold have a timedemo-like mechanism.