On 28/11/06, Ivan Gyurdiev ivg231@gmail.com wrote:
H. Verbeet wrote: That's because they're shaders v1 instructions, which are being phased out [ not applicable to glsl backend at all ].
But of course we still have to support them.
Old things should be layered on new infrastructure, so those should be handled by making a fake sampler. I think there's already code in baseshader that does that.
I'm actually not too happy with the way add_param works. I think it depends too much on the binary format for d3d shaders.