On Monday 27 November 2006 00:08, Alexander Nicolaysen Sørnes wrote:
Most DirectPlay games (using Wine and native dlls) hang instead of terminating the connection properly (bug 5534); does this matter when making the log?
So far I've been testing this usig native, but I just tried with wine and the connection seems to be terminated just fine on the dplay side of things. So captures made with Wine are ok, too.
On a side note, broadcasting for servers seems to fail (i.e. never produces a packet). This seems to be a winsock problem, too.
Cheers, Kai